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Stake Moles: Rules, RTP and Multipliers

Stake Originals

Choose 1 to 6 moles, then pick a hole. Each hit raises your multiplier: cash out when you like, or miss and lose the bet.

Choose 1 to 6 moles and hit them to grow your multiplier.

98% RTPUp to 5,649,504x
98% RTPUp to 5,649,504x

What Is Stake Moles?

Quick answer

Stake Moles is Stake’s in-house whack-a-mole game. You choose 1 to 6 moles, then pick a hole: each hit raises your multiplier, a miss ends the round and loses the bet, and you can cash out after any hit. Stake sets its RTP at 98%, a 2% house edge. The number of moles sets the odds and volatility.

  • You choose how many moles and when to cash out
  • Every round can be checked with your own seed
  • !A miss loses the bet, whatever multiplier you had
Moles at a glance
RTP98%
House edge2%
Max multiplier5,649,504.98x
Moles1 to 6
Board7 holes
FairnessHMAC-SHA256 seeds
Min bet$0.0001 or equivalent

Source: Stake's Moles page.

How to Play Moles on Stake

  1. Open Moles from the Stake Originals lobby. In Manual mode you play each hit yourself.
  2. Enter your Bet Amount in the currency you hold. The ½ and 2× buttons halve or double it.
  3. Under Moles, choose how many moles appear on the board: 1, 2, 3, 4, 5 or 6. They come up from a board of 7 holes.
  4. Press Bet, then pick a hole, or use Random Pick to let the game choose for you.
  5. A hit raises the multiplier shown in Total Profit. A miss ends the round at once and the bet is lost.
  6. After any hit, cash out to collect your bet times that multiplier, or go for another hit.
  7. To play a series of rounds, switch to Auto. Set your bet, the number of moles and the number of hits, then add Stop on Profit or Stop on Loss limits.

Moles Payouts: Moles, Hits and Multipliers

Your payout is your bet times the multiplier when you cash out. Stake says the number of moles sets the volatility and adjusts your odds of winning, without saying which way. We infer the direction: more moles on the same board should make a hit easier to land, and since Stake lists one RTP for the game, an easier hit should pay less. Fewer moles would then mean rarer hits and a multiplier that climbs faster.

Stake’s Moles page lists the multipliers for each number of moles and hits, and Total Profit tracks yours in game. Stake’s page gives a max win of 5,649,504.98x your bet, without saying which setting reaches it.

Stake lists a single RTP for Moles: 98%. Over a long run of rounds that is about $2 kept for every $100 wagered. From Bronze VIP ($10,000 wagered), or from sign-up with code BONUSTIIME once Stake support activates it, Stake’s rakeback returns 3.5% of that edge, about 7 cents per $100.

Mines and Dragon Tower are two other climb-and-cash-out Originals: Dragon Tower also runs at 98% RTP, Mines at 99%. To compare every Original, see our house edge table.

What the House Edge Costs

An average cost per $100 wagered, not a fee on each bet.

Average cost per $100 wagered on Moles
Edge Cost After rakeback
2% $2.00 $1.93
Rakeback returns 3.5% of the edge from Bronze VIP ($10,000 wagered), or from sign-up with code BONUSTIIME once Stake support activates it. Rounded to the cent.

Moles Strategy: What You Can Control

You control

  • Your bet size and how many rounds you play
  • The number of moles and when you cash out
  • A loss limit and a time limit, set before you start

You don’t control

  • Which holes the moles come up from
  • The house edge, built into every multiplier
  • Streaks: one round has no effect on the next

No cash-out point beats the edge. Every extra hit is one more chance to miss, so stopping after one hit wins more often, while going for more hits wins more, less often. In Auto, Stop on Profit and Stop on Loss end a series at the level you set: they cap a session, not the edge.

Doubling your bet after each loss (Martingale) does not change the edge. It makes losing runs more expensive, and it stops at Stake’s maximum bet and maximum profit per bet.

18+. Play with money you can afford to lose. Stake lets you set limits or self-exclude: see our Stake self-exclusion guide and our responsible gambling page.

How to Check a Moles Round

Moles turns your seeds into the holes the moles come up from in each round. Your pick only chooses a hole, so it cannot move a mole. Stake’s fairness calculator and game events tab show the data behind any round.

  1. Before you play, open the game’s fairness settings and note the hashed server seed.
  2. After your session, rotate your seed: Stake reveals the old server seed.
  3. Hash it, compare it with the one you noted, then replay any round with your client seed and nonce.

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Stake Moles FAQ

Is Stake Moles Rigged?

No. Moles is provably fair: your client seed, Stake's server seed and the nonce decide where the moles come up, and Stake shows you the server seed's hash first. Once you rotate the seed, you can check any past round with the fairness calculator and the game events tab.

What Is the RTP of Stake Moles?

Stake lists Moles' RTP at 98%, which leaves a 2% house edge, with no separate figure for each number of moles. Over many rounds that is about $2 kept per $100 wagered.

What Is the Max Win on Stake Moles?

Stake lists a max win of 5,649,504.98x your bet. Its page does not say which setting reaches it, and you only collect if you cash out before a miss. Any win is also capped by Stake's maximum profit per bet.

How Do Multipliers Grow in Stake Moles?

Each hit raises the multiplier shown in Total Profit, which starts at 1.00x. Its value depends on the number of moles and hits, and Stake's Moles page lists the multipliers for each combination.

How Many Moles Should You Choose in Stake Moles?

No number beats the house edge. Stake says the number of moles sets the volatility and your odds of winning, without saying which way. We infer that more moles should make hits easier but smaller, and fewer moles rarer but bigger. Choose the swing your budget can absorb.

When Should You Cash Out in Stake Moles?

There is no best moment: Stake lists one RTP for Moles, 98%, and no cash-out point beats the 2% edge. Cashing out after one hit wins more often; waiting for more hits pays more, less often, since one miss loses the bet. Set your target before the round, or fix the number of hits in Auto.

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